If you join one of our games, as a courtesy to yourself and to regular players, get your head around the rules.
We admit, there are a lot of rules, so at the very least you should get your head around the 10 most basic rules of Ultimate. If you continue playing, getting to know the rest of the rules are imperative.
Our Version of Ultimate’s 10 Basic Rules
- Spirit of the Game. Ultimate is a non-contact sport. We champion sportsmanship and fair play above all else. We encourage competitive play, but never at the expense of respect between players, adherence to the rules, safety and the joy of The Game.
- Playing field. Wherever possible, we play on a standard size field, 37m wide with end zones 18m deep and a playing field of 64m. Our beach games are often played on a shorter field, the width of which is determined by the tide.
- Initiate play. Each point starts with both teams lining up in front of their respective end zones. The defense Pulls (equal to a kick-off in Rugby) in the direction of the offense, which starts the game.
- Movement of the Disc. The Disc may be thrown in any direction. Once a player is in possession of the Disc, they must stop as quickly as possible and cannot move other than pivot on one foot. The Disc must be thrown within 10 seconds (stall count), which will be counted down by the marker.
- Scoring. A point is scored when the offence successfully catches the disc in the defense’s end zone.
- Change of possession. When a pass is incomplete (out of bounds, disc is dropped, block or intercepted), the defense immediately takes possession of the Disc and becomes the offence.
- Substitutions. Each team will have 7 players on the field (unless our turnout is such that less is agreed on). Players not in the game may replace players in the game only immediately after a point scored, and during injury timeouts.
- Non-contact. No contact is allowed between players for any reason. A pick (running in a way which prevents your mark from following you) and screens are also prohibited. A foul occurs when contact is made.
- Fouls. If one player contacts another, a foul occurs. If the foul disrupts possession, the play occurs as if possession was retained. If the played who committed the foul disagrees, the play is redone.
- Self-Refereeing. There are no referees in Ultimate. When a dispute occurs (out of bounds, contact, or other fouls), the players involved solves the dispute. In case of a disagreement, the play is redone.
World Flying Disc Federation Latest Version Ultimate Rules
The full set of rules including the appendix, is available for download from the WFDF’s website.